It’s a big job. But it’s a job that’s worth it. I believe that gaming is one of those industries that needs to be preserved as much as an artist and a chef. It has a rich history with the gaming industry, and I believe if we work with our industry to not just preserve games, but to preserve the industry itself, we’ll be able to continue to take a more balanced approach.
I think one of the biggest things that a lot of people don’t realize is that gaming is, in fact, a massive industry with a lot of room for growth. The gaming industry is one of the most diverse and dynamic industries in the world and is constantly changing.
This is really, really important because no matter how many titles you get in a game store or what games you may enjoy, the gaming industry itself is constantly changing and growing. If we don’t take a look at the gaming industry as a whole and its growth and how we are currently treating it (ie. the way we are currently treating publishers, developers, etc.) we’re going to continue to see the industry slow down and be unable to keep up with it.
The gaming industry itself is currently the largest single industry in gaming, with a market cap of $6.2 billion. That market cap is actually up slightly from last year with $5.2 billion! While it is still quite large, it is only growing at the rate of a few billion dollars a year. It is a very successful industry, but it is still growing at a slower rate than it has in the past.
In the words of the CEO of Atari, “When the industry slows down and becomes less profitable, it is just a matter of time before the gaming industry suffers as well.
Gaming, like any other industry, has a few bad apples. It is important for the industry to not be a breeding ground for copycats that will create a huge amount of waste and pollution. The gaming industry is a very profitable industry, but it is also incredibly wasteful. If they had the foresight to start recycling their used games instead of throwing them away, they could potentially save many billions in waste and pollution.
In 2013, the gaming industry had a cumulative waste of $9.4 billion. In 2015, the gaming industry had a waste of $7.4 billion. This is a staggering amount of money, but it is nothing compared to the $4.8 trillion that we spent on wars, drugs, and healthcare in 2010. The gaming industry could easily save billions of dollars as well.
I know what you’re thinking. The gaming industry has been doing a lot of recycling. They’ve been recycling games for years. They recycle consoles, phones, and computers. They recycle game-play cards and cartridges. They recycle game cartridges. They recycle the game-play discs and the game discs. Most of them are recycled. But every once in a while they throw away a game that they don’t want to keep.
The gaming industry has been recycling games for years. But every once in a while they throw away a game that they dont want to keep. It makes me want to scream.
When our company asked game companies in 2011 to identify games that they would like to see preserved, the response was overwhelming. A few of the game companies that responded were not necessarily game companies that we thought would be most likely to keep a game that they owned or love. That is because they have a variety of interests, from owning and maintaining physical game collectors’ items to creating game-play experiences that are unique and have no connection to the product itself.