It was my first time doing a vr release for an artist, and I was pretty nervous. I was a little worried about how it would turn out. I was also a little worried about how the release schedule would turn out. I didn’t want to have to wait four months for them to release something. I had to get back on schedule and I did.
So here we are at the end of November and already we’re just hitting the release date of Halloween, the first month of the year. This is an extremely ambitious schedule, but we’re also making sure to get a lot of the game’s content out in a timely fashion by releasing it as early as possible.
My only concern is that it may be too ambitious. It is a little odd that we’re releasing a lot of games and games with little to no fanfare. There has to be a lot of pressure if you’re going to have any sort of launch.
The reason that we feel that the release schedule is so ambitious is twofold. First, it might create a sense of urgency that might not be there otherwise, as we’re not sure of the release dates yet. Second, as it stands the games are all coming out in roughly the same time frame, so we don’t want to delay anything before its arrival.
And as it stands, we’re hoping that we can release a lot of great games before the end of this year. We are also keen to start as early as possible. The current roadmap (which was created for a smaller team of about eight people) is broken down into three phases. The first two phases will see us release two games per year. The last phase will see us release one game per month.
Phase 1? A lot of the games that we have in the pipeline are either a prequel or a sequel to a previous game. To see what the next phase in that roadmap looks like, check out our previous post. Phase 2? We’ve got a lot of awesome projects in mind, but as everyone knows, the most important thing is to get the game out the door and to the public as soon as possible.
Phase 2 is one of the most ambitious weve ever done, but the next phase in that roadmap is even more ambitious. It has been said that the next phase is going to be the most difficult thing weve done in the past 5 years. The current plan is to get the game out the door by the end of 2013, with an expected release in the beginning of 2014.
It has been said that once a game is out, it will be out for many, many years. So what that means is that we will be releasing the game for only 4 years. It is true that we are going to have some major updates for the game before we release it, but we know that once the game is out, there will be many developers who will want to work on it for many years. That’s why we are taking this long to make this happen.
At the same time, no one can come and say to you “you’re not going to get your game out before the end of next year.” So we are going to stick with the 4-year release schedule.
We are not putting a release date on the game yet. We are aiming for the end of the year. We have decided that we will not launch the game until we have gotten our next update out, and we do not have a release date yet.
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