I’ll never forget the first time I was in a car accident. I was going up a steep hill on a highway, trying to stay in a lane that was speeding up, and the car in front of me veered off the road and over both our cars. I remember thinking, “I’m going to make this suck.
This was a big deal to me at the time. When I was in high school I remember my friend and I arguing about whether to turn around. I insisted that we turn around because we were going to die in an accident. He insisted that we shouldn’t because we were going to live. We both went on arguing for like two minutes. Then he stopped and got out and started walking towards his car.
It’s like he was reading the situation wrong. He should have said “we shouldnt because we were going to die in an accident” instead of “we shouldnt because we were going to live”.
I think your friend’s logic is more flawed. You’re basically stating that if people are going to die in an accident, then it’s better to keep them alive than kill them. I think that’s basically what he said.
This is a bit of an odd analogy. Grand Theft Auto 5 is a game, not a movie. We, as gamers, do not choose to be killed in a game. It is, however, possible to choose to be killed with reckless abandon by those who choose to murder us. That’s what was happening here.
In this case, it’s not because of a game. It’s because of a game that, despite being a movie, it had the same structure as a movie. Meaning, you could see what was going on if you were a die-hard GTA fan. The game would create narrative events in a very linear fashion. There wouldn’t be a lot of freeform game play, but there would be a lot of story and character development. But it wasn’t going to be a movie.
This is a problem because, like many movies, GTA 5 is a huge story in a very linear manner. It has a lot of events and characters in a story that are very linear. But it is not a movie. So in that sense, it is not a game. But, like many movies, GTA 5 has a story that does have characters and events that are very linear. Because the story is not a movie, there is an audience who will be involved.
That audience is usually the people who have the patience to sit through a lot of exposition and exposition-heavy games. But even that audience doesn’t really care for GTA 5. It’s boring, uninspired, and feels like a generic action movie that’s just there to make money. Of course, it’s not a movie either, so it’s really not a problem.
Well, the problem is that its not a movie, so its not really a problem. People don’t like movies. People who make movies prefer movies to just about anything in the world. It’s like they have a set of rules they are going to try to follow if they want to make a movie. They will try to follow rules that make it more of a movie, or they will try to follow rules that make it really, really boring.
Its almost as if we are in the movies here, and we are forced to live by the rules that movies have. The problem is that it doesn’t even come close to being a movie, so it really, really doesn’t have to be a movie. It can be as boring as it wants to be, as long as it is a good movie. There really isn’t any other choice to be in this world.